Learning Loomis

Posted at 16:35













































In order to gain a better understanding of how to make my future character illustrations more dynamic and add movement and action to them I decided to have a look at how Loomis did it and how to use the skeletal system to make this a a reality. Here are a few examples of what I did and even thought these are very scrappy it is quite clear that by using this system it adds both weight and energy to the figures, the aim it to build upon this base structure and add cloth dynamics and facial expressions to builds a more believable existence to my characters and monsters.